{
int x, y;
ClutterModifierType mods;
- ClutterMotionEvent event;
+ ClutterEvent *event;
ClutterSeat *seat;
shell_global_get_pointer (global, &x, &y, &mods);
seat = clutter_backend_get_default_seat (clutter_get_default_backend ());
+ event = clutter_event_new (CLUTTER_MOTION);
- event.type = CLUTTER_MOTION;
- event.time = shell_global_get_current_time (global);
- event.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
- event.stage = global->stage;
- event.x = x;
- event.y = y;
- event.modifier_state = mods;
- event.axes = NULL;
- event.device = clutter_seat_get_pointer (seat);
+ event->motion.time = shell_global_get_current_time (global);
+ event->motion.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
+ event->motion.stage = global->stage;
+ event->motion.x = x;
+ event->motion.y = y;
+ event->motion.modifier_state = mods;
+ event->motion.axes = NULL;
+ clutter_event_set_device (event, clutter_seat_get_pointer (seat));
/* Leaving event.source NULL will force clutter to look it up, which
* will generate enter/leave events as a side effect, if they are
* needed. We need a better way to do this though... see
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2615.
*/
- event.source = NULL;
+ clutter_event_set_source_device (event, NULL);
- clutter_event_put ((ClutterEvent *)&event);
+ clutter_event_put (event);
+ clutter_event_free (event);
}
/**